Wednesday, July 2, 2008

Say Hello to your New Best Book-Friend with The Art of Animal Drawing!

Anyone who expects to do a lot of freehand drawings (as opposed to copypasta or just tracing from photographs for the rest of your life) needs references to make sure they know what they're doing. Doubly so for when you're actually trying to draw something that other people are supposed to be able to identify, like an animal.

That's where Ken Hultgren's The Art of Animal Drawing comes in. Don't worry: Like the book itself, this review is short on words.

Production Values: It looks and feels like a old book, and indeed it is -- 1950, in fact. Good thing the book itself is pretty timeless as an art reference.

Content: The book teaches plenty of stuff about anatomy, form, rendering, lines of motion (for animation and sequential art), although it tends to focus on this for certain animals over others. The good news is that it also makes obvious that some animals are fairly similar to others in terms of general motion and form, so this isn't as big a problem as it sounds.

Breeze-ability: It's all PICTURES. Come on.

Resourcefulness: This thing flies off my shelf all the time. If you're drawing animals / furry often, you'll find yourself referring to this book over and over again for everything from tails to feet to faces.

The Verdict: No question. If you've got animals in your comic at all and you're aiming for any degree of realism and/or do not want every four-legged animal being mistaken for a doggy, this is not absolutely vital. Useful for Animal Lovers.

I suppose the rest of you needing reference pics will just have to settle for nude human references like Playboy Magazine . . .

. . . wait a minute, who's getting the short end of the stick here?

Like this Review? There'll be more to come in the following weeks, so you'll want to subscribe to this blog to make sure you read the rest!

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Tuesday, May 27, 2008

Your Comic's Survival Depends on This Book!

You may be a damn good artist, but in the end if you expect to keep a webcomic going for a certain number of years you have to find some way to make money off it -- if not to support yourself, then at least to support your habit. This is where The Economics of Web Comics (2007) comes in, because while it may not look like much, it's one of the few books that actually helps you figure out how you're going to see a profit from your work along with avoiding the common business pitfalls of other comics.

Production Values: This book is a self-published job and makes no attempt to hide it. The cover is luridly red, there's pixelation on the back cover, and I played "Name that Font" with this piece. There's no pictures in the book - tables of facts, yes, but not pictures. For a webcomics book, this is unheard of. The best guess I can give is that the author did a research paper for a college course, slapped a cover on it, and called it a book without any further thought.

. . . Which, given that we're talking about largely self-published works to begin with, is ironically appropriate. Still, the book has "great personality".

Content:
You won't find a thinner volume on actually turning webcomics into a business, which is just as well because it means he gets to the point within only a few pages of introducing a topic. What IS said is stated quite clearly, has plenty of numbers to back it up and satisfy the skeptic in you, and demonstrates effectively:
  • Why micropayments failed.
  • Why the print comics industry isn't offering its works online (or at least, in Marvel's current case, isn't offering current comics online).
  • How webcomics demonstrate a lasting demand for older titles in a series compared to the "Month-by-Month" cycle of most print comics.
  • How advertising, merchandising, and other common revenue streams for webcomics work.
Breeze-ability: You can't just pick up this book and digest it piecemeal; you can look at specific chapters, you can read the bold "Business Takeaways" and get the drift, but ultimately, this book is meant to be read through. The good news is that it doesn't matter because you can read this book pretty quickly anyway -- just keep in mind that it reads like a college paper.

Resourcefulness: As stated before, this book backs up its statements. It'll make you smarter, and it might even give you a clue what to do for your own comic, but you're not going to be consulting this book on a regular basis unless you're pretty much flailing your arms about how to justify spending as long as you do on your comic for so little money. The book doesn't tell you how to make your comic successful or even how to market it, just how to make your money once you've got the market.

The Controversial Factor:
The book more or less blames Diamond for building itself into a monopoly in Comic Distribution, to the point that it choked off the entire print comics industry into what it is today. While most other webcomics folk will agree with you on this point (Ask Jeannie Breeden sometime about how much she had to shill her book online just to meet their initial preorder threshold!) just because of how hard Diamond makes it for independent publishers now, you'll earn yourself an earful if you try to tell that to the 'old school' folk.

The Verdict:
If you think you're savvy enough to already know the general pitfalls and how-to of making money off webcomics, the book won't tell you much you don't already know. (Then again, if you were that smart you'd be telling the rest of us how to run OUR comics, wise guy.) It's a short read, though a little dry, and it gives you an idea of the state of the comic industry circa 2003 (though the book was written more recently, the available sources for research are a good bit older), which is to say it's close enough that it's still a perfectly valid outlook on the state of comics, online or otherwise. So yes, it's useful. Ugly, but Useful.

The book will warn you itself that the internet changes business quite drastically (and still does!) and so some of its notions might seem outdated (like the whole segue about micropayments), but the research and common sense are solid enough advice for any webcomic artist.

It may not be a book you'll always want on your shelf, but it's definitely a book to pass around.


Like this Review? There'll be more to come in the following weeks, so you'll want to subscribe to this blog to make sure you read the rest!

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Monday, May 19, 2008

I'd like to talk about some Damn Useful Books!

I like big books and I cannot lie, you other artists can't deny...

Cheesy misappropriation of Sir Mix-a-Lot aside, if there's is one thing I do huge amounts of, (besides having random spurts of art evolution you folks may have noticed if you try to take the archives in all at once), I read lots of art books.

No. Really.

(And this isn't even all of them -- some of the less useful ones are still packed up with the other college things.)

The point of all this?
  1. I read way more books on webcomics, art, character design/development, and other core details than I have any business reading at this stage. Most of these are useful and typically meet some level of minimum competency, though obviously some are better than others.
  2. Books are not cheap.
  3. Selling books, however, is good business, and if I can make a little back showing you which books are useful enough to be worth your dollar, then by all means!
So guess who just decided to become Amazon's puppet in the name of sharing all this lovingly extracted wisdom with you!

Now, no promises on this one -- The comic is already guaranteed to be weekly, but eventually I'll run out of books to talk about, not to mention that not all books are created equal -- The Art of Animal Drawing, for example, is almost all pictures, which almost guarantees that its review will be shorter than anything I could say about Scott McCloud's books.

Disclaimer: A lot of these books have my genre slant in them -- the animal books (for the furry stuff, natch) and the manga books because, well, that's part of my general style. More realistic / "American" style artists might not be interested in some of these. If they don't suit you, they don't suit you, but this is why I may cover certain types of books more than others. I never said I was going to be a one-stop source for these things; these just happen to be the books I think are most useful to me, and hence should at least be of interest to you. Heck, we might even have some MARKETING BOOKS tossed in (Gasp! Shock! Horror!) just because -- guess what? -- they're useful too.

Don't be fooled; just because it doesn't have "Webcomics" on the cover doesn't mean it still can't be a damn useful book. If you aren't already subscribed to the blog, you'll want to be, just to make sure you don't miss these.

If you have a book in the stack shown above you'd like me to get to before the others, be sure to say so in the comments! (oh, and there are a few books not pictured here, so you may as well ask...)

List of Books Reviewed So Far:

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