Saturday, July 26, 2008

#91! W00T

And before anyone says anything:

That is her POUCH.
She is a marsupial.

Thank you.

I'll say more soon, honest, but in the meantime, enjoy the comic!

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Monday, July 21, 2008

FREE: Four Awesome New Ways to Show Your Support for Last Resort!

Well, you'll be showing your support for the teams, at least!

Over in the forums I've just posted some great new image bars for use as fan signatures. Since it's next to impossible to be on the internet without encountering a forum that lets you have image signatures, this is a simple, painless, and easy way to get in on the fun.

Four fine signatures are over there (One for each team), So there shouldn't be any difficulty in picking your favorites. Literally any phpBB-type forum will support this code, and it not only shows your team colors, it also gives people a handy link to the website (so curious folk don't have to wonder for very long what's going on) .

With all this, I just have to ask: Which one's your favorite?

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Saturday, July 19, 2008

And This is #90, Where We Must Remind You This is a Web-14 Comic.

... Granted, we should have reminded you on #89, but hey, this is what that little rating button at the bottom of the page is for, yes?

At any rate, this is #90, and while I know a few of you (Yes, I'm referring to you, Reader Madmann) were hoping she'd chicken out at the last second . . . well, see for yourself.

More to come next week! In the meantime, the forums are always open.

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Tuesday, July 15, 2008

Road Crew Review!

Just a quick acknowledgment: it appears Tommie of Road Crew took some time out to feature Last Resort!

His own comic's a little young but you can still pop over there to look at the nice things he had to say about the comic. Thanks, Tommie!

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Saturday, July 12, 2008

#89, #89, It's up, #89...

Slightly early update, but nobody minds, right?

The forums are open, as always...

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Monday, July 7, 2008

Who Else Wants Awesome Comic Merchandise?

Well, you can't have it. Not yet at least.

One of the things I'm trying to build up as I get further along on my comic is how I make money off of it -- which makes sense, if only because it's not only an easy way to track my progress, there's also something to be said for the feeling of "Holy crap, people are actually willing to PAY ME for this stuff?" And if working at conventions taught me anything, going to them is certainly worthwhile, once you have the right materials prepared.

"The Right Materials" includes merchandising.

Since I wasn't able to make AnthroCon like I hoped I would, I've been sitting on more things than I intended to have lying around, like the nice, shiny 1" buttons shown here. They're convention-only at the moment, but I'm showing them off anyway -- most of the bunch I have now are the four "Team" buttons in their various colors, alongside one of my older buttons (with the white background) for comparison.

Feedback appreciated, as always. ;)

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Sunday, July 6, 2008

And now, in the 250m Wireless Router Punt...

A new comic page!

G'night folks.

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Wednesday, July 2, 2008

Say Hello to your New Best Book-Friend with The Art of Animal Drawing!

Anyone who expects to do a lot of freehand drawings (as opposed to copypasta or just tracing from photographs for the rest of your life) needs references to make sure they know what they're doing. Doubly so for when you're actually trying to draw something that other people are supposed to be able to identify, like an animal.

That's where Ken Hultgren's The Art of Animal Drawing comes in. Don't worry: Like the book itself, this review is short on words.

Production Values: It looks and feels like a old book, and indeed it is -- 1950, in fact. Good thing the book itself is pretty timeless as an art reference.

Content: The book teaches plenty of stuff about anatomy, form, rendering, lines of motion (for animation and sequential art), although it tends to focus on this for certain animals over others. The good news is that it also makes obvious that some animals are fairly similar to others in terms of general motion and form, so this isn't as big a problem as it sounds.

Breeze-ability: It's all PICTURES. Come on.

Resourcefulness: This thing flies off my shelf all the time. If you're drawing animals / furry often, you'll find yourself referring to this book over and over again for everything from tails to feet to faces.

The Verdict: No question. If you've got animals in your comic at all and you're aiming for any degree of realism and/or do not want every four-legged animal being mistaken for a doggy, this is not absolutely vital. Useful for Animal Lovers.

I suppose the rest of you needing reference pics will just have to settle for nude human references like Playboy Magazine . . .

. . . wait a minute, who's getting the short end of the stick here?

Like this Review? There'll be more to come in the following weeks, so you'll want to subscribe to this blog to make sure you read the rest!

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