#91! W00T
And before anyone says anything:
That is her POUCH.
She is a marsupial.
Thank you.
I'll say more soon, honest, but in the meantime, enjoy the comic!
Labels: last resort, updates
And before anyone says anything:
Labels: last resort, updates
Well, you'll be showing your support for the teams, at least!
Labels: advertising, last resort
... Granted, we should have reminded you on #89, but hey, this is what that little rating button at the bottom of the page is for, yes?
Labels: last resort, updates
Just a quick acknowledgment: it appears Tommie of Road Crew took some time out to feature Last Resort!
Labels: advertising, reputation, reviews
Slightly early update, but nobody minds, right?
Labels: last resort, updates
Well, you can't have it. Not yet at least.
Labels: advertising, design, last resort, merchandising, starting out
Anyone who expects to do a lot of freehand drawings (as opposed to copypasta or just tracing from photographs for the rest of your life) needs references to make sure they know what they're doing. Doubly so for when you're actually trying to draw something that other people are supposed to be able to identify, like an animal.
That's where Ken Hultgren's The Art of Animal Drawing comes in. Don't worry: Like the book itself, this review is short on words.
Production Values: It looks and feels like a old book, and indeed it is -- 1950, in fact. Good thing the book itself is pretty timeless as an art reference.
Content: The book teaches plenty of stuff about anatomy, form, rendering, lines of motion (for animation and sequential art), although it tends to focus on this for certain animals over others. The good news is that it also makes obvious that some animals are fairly similar to others in terms of general motion and form, so this isn't as big a problem as it sounds.
Breeze-ability: It's all PICTURES. Come on.
Labels: book reviews, design, sketchbook, visual storytelling