Sunday, November 25, 2007

Do You Make These Common Mistakes in your Dialogue?

(It's worth note here that we're not talking about text bubble placement; though that's important too, there's a better tutorial for that and I don't feel like going into all the image-worthy details when this is mostly ending up in a teensy sidebar blog.)

As most critics will happily point out, most comic artists aren't the best when it comes to writing (or worse, have an inflated idea of what their writing skills actually are.) Since the majority of the writing in webcomics is located in the dialogue, it's the easiest part of a storyline which can be targeted. After all, without much else to do within a comic, the writing may very well be what saves your work.
  1. "Hm?" Short pepperings of dialogue are common in modern society, but unless you're writing in a modern setting, it could range from completely inappropriate to totally unrealistic. Since word bubbles take up a significant part of usable space on a comic page, you cannot and should not allow for these small 'grunts' of text within your conversations. Also, it provides a way for one character to dominate a conversation when perhaps they shouldn't be.
    • Exception: Nonverbal/Barely Verbal Characters. In a society that expects people to talk, a person who consciously refuses or is unable to will stand out. Use it as a character trait, but ONLY for that person; you may be able to justify it as a group trait if you're really clever with it.
  2. "As you know . . . [exposition here]" Well, okay, genius; if they already know it, why are you telling us again? This is commonly related to having the "new guy" in the group as a plot device to force more experienced characters to constantly have to explain their actions to others. Exposition in anything (let alone in comics) is a Bad Thing, but in comics it means the dreaded walls of text. The more manageable chunks you can break your work down into, the better.
  3. "[Insert Cliché Line of Dialogue here]" This is a gimme. The Villain's One-Liner as he escapes arrest, the 'witty' last line of dialogue at the end of a cartoon, anything that makes you groan as you've heard it so many times before. If you don't like it, neither do your fans. Spare everyone the drama.
  4. Everyone talking in the same tone of voice as everyone else. More forgivable in a high-school drama (barely), completely unforgivable everywhere else. If you have a series of diverse characters from diverse backgrounds, you damn well better give them diverse voices as well. This goes back to 'character traits', and mastering the voices of your characters will go a long way to cementing the way people pick up on the plot. Even when cursing or getting into adult dialogue, remember; there's a whole lot of ways to say "sex" but each one has its own implications and times when one form is appropriate over another. (Your doctor says "intercourse", your mother says "making love", your drunken best friend says "porking" . . . you get the idea.)
  5. "[Almost indecipherable wall of text here that's just so unbelievably long and located in a block of text so big that it crowds out the rest of the panel to the point that nothing else can get said . . .]" Get the picture?
Of course, the greatest thing (and the worst thing) about writing is that people undeniably can and will find new ways to make mistakes, and even the most clever lines run the risk of becoming a meme that'll be old hat in five years.

Then again, if that happens to your comic, consider yourself lucky.

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Saturday, June 16, 2007

7. Beware the Family Friendly Label (unless you're really REALLY good at it).

Howard Tayler is one of the heavyweights in webcomics, and he's pretty damn successful at it. He's managed to make a daily strip run for seven years (and the majority of the past four without fail), he's sold books, done cons, gets his stuff to go for hundreds to the right fans, and manages to do it well enough to support a sizable family on the profits. He clearly knows what he's doing when we works on this stuff.

He also, apparently, gets flustered at fake ads referencing Orgasms-Per-Hour and random mothers of young children giving him crap because of said ads. As much as I hate to inject myself into the obvious drama this has brought to his fanbase, I can't say that 'orgasm' is a dirty word most kids would even understand (as opposed to something they already recognize is a bad word, like 'cunt'), and quite frankly I'd rather have a young child looking at an ad and realizing it's aimed at older people (thus ignoring it), than the previous ad which was talking about creepy old men who can erase your memories and also happen to be driving schoolbuses. Apparently it's okay to scare the crap out of young children and make them afraid of schoolbus drivers, but not okay to let them see the word 'orgasm'.

But, as I said, Mr. Tayler knows what he's doing, and I know why it's got him in such a righteous snit: he insists on total control over which ads appear on his site, while BlogAds refused to give him that total control, and this makes sense that he would be upset with them over such a distinction along with their bait-and-switch tactics. He also insists on a family-safe label as well, however, which makes sense for him and his audience, but not necessarily with the same universal approval. Then again, he's also someone who's been running for the past seven years on a daily comic; that kind of longevity gives you the power to dictate your own terms pretty damned well, and he is more than entitled to maintain whatever standards he likes.

I bring up Mr. Tayler and his recent drama as a pair of examples; On the one hand, we have a man who is clearly both good at his job and successful by webcomic standards. On the other hand, he's also bound by a stricter set of guidelines than the average artist, and as a result he has less flexibility to do what he wants and has to maintain that extra sense of vigilance over ads he deems inappropriate. The message is in the method: If you try to make things safe, you're causing yourself extra work later on in order to maintain that illusion of safety.

Family-Friendliness isn't the 'natural state of the internet', so to speak, and without a certain sense of what's good and what isn't (or your own personal canary in the coal mine to let you know what's what), you run the risk of making things 'too safe' and the resulting material has no effect whatsoever. If you need a certain amount of color to your humor, there's not much point in trying to 'dilute' it to make it 'family friendly' when such a distinction kills the joke.

This statement ties back to a basic Comic Commandment: Know Thy Audience. It doesn't shock me that a father with several small children insists on having a comic meet these Family-Friendly standards. It shocks me significantly that a college graduate in his mid-20s aims for one too, especially as it's meant for a nostalgic audience. When you aim for a niche audience (which, let's face it, being kid-safe is a definite niche), you give up some of the affordances having a webcomic often gives you, and require the rest of your work to pick up the slack since you can't just "go to the well".

As for my own work? I freely admit Last Resort isn't meant for a children's audience. There's no real way a story about a bunch of condemned criminals walking into their deaths (and that's without adding in the vampire elements...) is going to BE family-friendly, either. I can swap out a few of the invectives I use in the comic and censor it down to a PG level, but quite frankly I'd rather leave them in as fair warning about the level of violence and plot therein.

Family-friendliness means people don't die on-screen. Family-friendliness means you keep a minimum amount of clothing on. Family-friendliness means you can't let your characters say whatever they feel like. Family-friendliness means you don't have references to 'satanic' creatures like vampires, apparently, but that's a whole other complaint about people confusing Family Values with Christian don't-rock-the-boat Values. Eventually you realize that the Family label is just like the Adult label: once you accept it, you start locking yourself in and squelching your creative energies.

Given the choice, I'd much rather define the label than let the label define me.

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