Friday, February 22, 2008

The Secret to Making People Actually READ your Webcomic.

You asked for it -- or at least searched for it! Since so many folk are (at least according to Google) searching for how to get people to read webcomics, who am I to argue? (Especially since writing articles based around webcomics is far more enjoyable than just writing about bloggers, no matter how similar they seem.)

There's a lot of different things people like in webcomics, if only because there are so many different types of webcomics. Make sure you at least have the basics down, though:
  • Consistent Updates.
    New readers may be hooked, but if your comic's not updated regularly (or worse, defunct), they won't know when to return to get more. Quantity is one thing, but a properly addicted reader will want their regular fix.
  • Some way to explain 'gaps' and inconsistencies.
    Confused readers don't read further. This can be countered with an especially large archive, as people start to see that the quality of the story and the art improves, but when you're starting out, the best way to counter this is with Archive Enhancements like cast pages, artist's commentary (especially on early pages), and even frequently asked questions.
  • Enough archive to get them hooked.
    The minimum archive you need depends on the story you're trying to tell -- and admittedly in my case, is something that needs to be worked on pronto. 20-30 pages is sort of a bare minimum, and it's only when you start getting into the hundreds of pages that you have enough pages to be immersible. (and yes, I know Last Resort isn't there yet. It should be pretty close by the end of the year though.)
  • Forums (or at least some clue they're not shouting into the void)
    Again, don't do this until you have something resembling a following already, but even a pair of die-hard fans can be enough to start a following. People attract more people, simply put.
  • A halfway decent comic to begin with.
    Don't think good writing makes up for bad art, or vice versa. If you're not putting whatever effort you've got into this, it's not going to make up for itself, no matter how many strips, cast pages, or whatever else you've got. Yes, good writing can counter minimalist art. Not bad, minimalist. If you don't know the difference, your writing's not going to be good enough to make a difference.
And most importantly: Your webcomic (and its website!) is its own best advertisement. Take a good hard look at what your comic says about itself and about what you're willing to do for it. Get a friend to help redesign it if you need to. Switch hosting, lose the crappy ads, get better ads, do what you need to, but make it look like you actually take pride in what you do. You need to make sure you have the foundations laid down before you can expect a fandom to build off of it, after all.

Of course, these are only the basics... you'll want to subscribe to the rss feed to make sure you don't miss all the good tips that have to follow after this. Or maybe you want to go ahead and tell me if I missed one I need to include for later?

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Tuesday, February 12, 2008

Positioning Statements - Target or Die!

Comics need readers. Readers are brought in by, among other things, good advertising. This tends to require that the makers of those comics make their own advertising, and just like there are bad webcomics, there can be worse advertising for these comics. Fortunately, good advertising doesn't require big focus groups and research (at least not all the time) -- sometimes you can get away with using a tiny guideline called a positioning statement.

Positioning Statements are little blurbs of text that sound fairly useless at first -- perhaps even amazingly obvious -- but they allow you to understand who your audience is, what makes your stuff stand out, and if you're really struggling to come up with a good ad to use, this can help give you a bellwether to gauge its effectiveness by. (At this point it should go without saying that if you're paying for space on Project Wonderful without having something like this, you're probably wasting money on an ineffective ad!) For something that your average reader will probably never see, it's still incredibly important to have.

It may take a little bit of time to write the statement itself, but they all tend to follow the same sort of structure. This site has a straightforward plug-and-play version that you can go and tweak for your own purposes:
For [whoever's cash/attention we're after] that wants [some quality people demand], [Our Product/Service/Brand] is a [product category] that has [a benefit tied to the quality people demand].

Unlike [whoever we're trying to grind underfoot], [Our Product/Service/Brand] has [this trait that makes us better than them].
Now, you can rewrite that statement to sound a little less aggressive, but the idea is there. What you fill in the blanks with says a LOT about what you need to do. Heck, just to show that I have half a clue what writing such a statement will do, let's try it out with our favorite guinea pig, Last Resort:
For science fantasy enthusiasts who love engrossing stories of crime and redemption, Last Resort is a webcomic that has a rich galaxy of characters, excellent writing, and action-packed excitement. Unlike most other webcomics, Last Resort makes sure to update on time every week, so you never show up to find disappointing 'filler'.
Sounds pretty awesome, right? Well guess what we just did:
  • We now know who to aim our sights on: Sci-fi/Fantasy folk (i.e. Dragon*Con Fodder)
  • We also know what to hype in the comic:
    • High-Quality Writing / Storytelling
    • Reliability in Updates
  • We can put those two together to make better targeted ads!
See? Mad Libs can be educational after all! The other things we mentioned (like our competition) are useful to know, but really, that's just so we know who to compare our egos against. Simply naming competition isn't good enough unless you know what makes you different from them; and if you can't come up with a good reason why what you're doing is different from everyone else's, there's no reason for anyone else to stop using their product to invest time, energy, and money into yours.

And yes, even when that product is a 'free' webcomic, people's attention spans are still valuable enough to them that if they're already reading 20+ webcomics a day, there's a good chance they might not have time for yours. If it has a 100+ strip archive that people need to read before they can understand what's going on, they might be even more hesitant because reading that archive is an investment of time.

Targeting solves a lot of problems; most people (artists, especially) get caught up in the product, wondering why nobody's noticing them on a giant website like DeviantArt or DrunkDuck, when in fact that's exactly why they're not getting noticed; the potential number of people to reach is just too big to be effective. With targeting, however, you can take a website like Project Wonderful and start running campaigns on very specific websites that have certain keywords, so you waste less money on ineffective advertising.

Still curious about how to make better advertising? Subscribing to the RSS feed will make sure you don't miss the next useful article. If you're having trouble coming up with a good statement, how about leaving a comment with your own ideas and attempts?

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