One Contest Commission Done!
That's one commission down, and one to go! This one's Ben's request. Click it to go see the full image over at DeviantArt.
... See, I can draw other people's characters. :-p
Labels: commissions, deviantart, free stuff
That's one commission down, and one to go! This one's Ben's request. Click it to go see the full image over at DeviantArt.
Labels: commissions, deviantart, free stuff
I ended up being a little more generous than I had in mind. Mischa and Ben, you both win! I've already sent out emails to both of you; please try to respond quickly, so I can show people what you won.
Guess who's feeling generous today? Me, that's who!
Labels: advertising, branding, commissions, free stuff, giveaways
The donation image should be changing soon to remind people of MomoCon coming up next (March 15-16 in Atlanta, once again... oh, and did I mention it's a free convention?), but I'm still sorta feeling it from Furry Weekend Atlanta last week, especially as it congealed together in my brain along with the last two weeks of school as "Lots of Running Around". The fact I had fun does not change the fact I still feel worn out.
Labels: furry weekend atlanta, last resort, momocon, updates
You asked for it -- or at least searched for it! Since so many folk are (at least according to Google) searching for how to get people to read webcomics, who am I to argue? (Especially since writing articles based around webcomics is far more enjoyable than just writing about bloggers, no matter how similar they seem.)
Labels: advertising, audience, better branding series, comics, design, starting out, updates
Well, if I expect you guys to use Skribit every now and then to ask questions, I ought to answer them. One of the more recent ones (since I totally have no clue about affilate urls) is asking a simple question: Why do I use Twitter?
Labels: advertising, online services, twitter, web 2.0
On any given day I can be jumping between one of four different computers, and when you're doing that, RSS feed systems tied to any one computer's browser can seem downright antiquated. And yet I still wanted to use RSS - something which so many freaking articles have been written about how useful it is that I sort of felt stupid (and a little hypocritical) for not hopping onto a few feeds myself.
Labels: bloglines, online services, rss
In an attempt to save space in my bag and not bring the laptop, I'm updating the site early. Enjoy, folks!
Labels: conventions, furry weekend atlanta, twitter, updates
Running tables at a convention may very well be an artist's dream, but it's not easy! There's a lt of merchandise to deal with, convention stress, the whole "You're sitting out here to make a spectacle of yourself" kind of problem... To say the least, artists (and wannabe-artists) have a special checklist the average congoer doesn't!
Labels: anime weekend atlanta, conventions, dragon*con, furry weekend atlanta, momocon, starting out, tips
Comics need readers. Readers are brought in by, among other things, good advertising. This tends to require that the makers of those comics make their own advertising, and just like there are bad webcomics, there can be worse advertising for these comics. Fortunately, good advertising doesn't require big focus groups and research (at least not all the time) -- sometimes you can get away with using a tiny guideline called a positioning statement.
For [whoever's cash/attention we're after] that wants [some quality people demand], [Our Product/Service/Brand] is a [product category] that has [a benefit tied to the quality people demand].Now, you can rewrite that statement to sound a little less aggressive, but the idea is there. What you fill in the blanks with says a LOT about what you need to do. Heck, just to show that I have half a clue what writing such a statement will do, let's try it out with our favorite guinea pig, Last Resort:
Unlike [whoever we're trying to grind underfoot], [Our Product/Service/Brand] has [this trait that makes us better than them].
For science fantasy enthusiasts who love engrossing stories of crime and redemption, Last Resort is a webcomic that has a rich galaxy of characters, excellent writing, and action-packed excitement. Unlike most other webcomics, Last Resort makes sure to update on time every week, so you never show up to find disappointing 'filler'.Sounds pretty awesome, right? Well guess what we just did:
Labels: advertising, audience, better branding series, branding, project wonderful
For those heading down to Furry Weekend Atlanta, it's coming up fast next week... or maybe it just feels fast to me because it's just now occurring to me how much this whole "get out and try to be an artist" stuff scares the heck out of me.
Labels: conventions, furry weekend atlanta, last resort, updates
Yay, more pretty sketches! or at least ones that clean up well after the fact, at any rate -- whatever poor sack stumbles upon my sketchbook in the future will see a bunch of doodles all overlapping each other. It's enough to make a girl invest in a reporter-style notebook, if only so I'm forced to give each picture some breathing room.
Labels: characters, creativity, design, evolution, last resort, sketchbook
This probably belongs under the auspices of my earlier article about Entrecard, but let's face it, there's only so freaking much you can say about widgets before you just have to come out and say it:
Labels: advertising, blog, content, design, multiple income streams, tips
And it's another trip around the sun.
Labels: blog, last resort, updates
Buffers are important for comics -- they keep the artist (i.e. me) from going insane with work, while making sure readers get their fix exactly when they want it. It takes a lot of effort sometimes to make sure I have a big enough buffer, though; I worked overtime during the winter to make sure that I had enough comics available for the next semester of college so I could focus on college without stressing out over the comics.